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Halo news back Saturday, June 21, 2003 Halo news forward

The Unreal Thing
Dang - once again, a busy day gets in the way of remembering to post the new One One Se7en. (To make up for this, we'll post the first Sunday strip tomorrow.) In the meantime, Friday's strip is now available; the Unreal Championship series continues. Mercenary? Of course. (Louis Wu 09:15:41 UTC) (permalink)

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Pelican Fun - now against your friends!
Okay, it's not COMPLETELY done yet... but it's good enough for government work. A few days ago, BOLL released his Pelican Flash game... and folks loved it. It was only one level... but check out the thread of folks nailing that high score. Made us happy enough to crank it up a notch. BOLL went back to the drawing board and added 4 more levels... and I added a high-score backend for the website. Now, when you play the game, you pick your level... at the end, you add your name, hit 'submit', and you can check out how you compare to other site visitors. It's a work-in-progress; BOLL might add more levels, and I'll probably be adding more features to the high-score list (stuff like 'number of times played', that sort of thing)... but it should work, as is. Give it a try! Warning: your score will be ignored if you hit submit without adding a name. Keep that in mind. (Nothing says you have to submit at all; there's a restart button right under submit, you can try again without putting the score up.) Update: There seem to be a LOT of you playing this game, mostly at the same time. (There are a few thousand new scores in the database already...) If you get an error upon submission, it's likely because the database is being updated by someone ELSE at the same time. Sorry about that. (Louis Wu 02:56:12 UTC) (permalink)

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Gawd. That's a lotta words.
Fifteen Fan Fiction pieces since the last time we posted (what, 36 hours ago?). You guys are getting REALLY sloppy with your Series links - tons of you are ignoring them altogether, others are picking the wrong series... BE CAREFUL. Thanks.

Now go read. (Louis Wu 02:55:23 UTC) (permalink)

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Demo Details, from The Design Team
Curious about the development process involved in putting together a gameplay demo like the one Bungie showed at E3 this year? SketchFactor has interviewed the design team, picking their brains for details about how the level was decided, what needed to be thought about, and what got missed. And if reading it leaves you thirsting for more, don't worry... this is only part 1. Take a look! (Louis Wu 01:37:10 UTC) (permalink)

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Last warning for The X Factor
For those who missed the 8 pm showing of 'The X Factor: Inside Microsoft's Xbox' on the Discovery Channel this evening, it's on again at 11 pm (ET/PT) tonight. Set your VCR! (Louis Wu 01:30:31 UTC) (permalink)

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Friday's news in brief:

The Pillar of Art is Standing
Halo links
X-Factor Hype Heats Up
Bloody Murder

Thursday's news in brief:

Pillar of Art status update
What's Your Gamertag?
Mythica's down
Words, the musical fruit
This is a combat zone.
You've got Questions? We've got Answers.


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BC: Video Design Tips
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