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Monday, March 18, 2013 |
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A look at the making of the Halo 4 Terminals A press release for a product called iPi Soft led to a couple of interesting articles about the personnel (and software) behind the Halo 4 Terminals. The Sequence Group, the design studio responsible for the terminals, used both full-motion capture (using iPi Soft) and low-budget alternatives like Kinect units to put together the final product we saw when the game was released. (If you haven't seen the Terminals, we have them archived in our Cutscene Library.) Always nice to get a peek behind the curtain!
(Louis Wu 21:01:03 UTC) (permalink) 
Out of Slumber TTL Demag0gue's Reclaimer comic has been in stasis for 18 months - but the addition of Halo Waypoints File Browse functionality has awakened it. Go swing by to read the (re)kickoff of the series!
(Louis Wu 20:53:55 UTC) (permalink) 
Down Low and Close Up Rockslider had a little fun with 343 Guilty Spark on the library - go watch! (Louis Wu 20:49:53 UTC) (permalink) 
Castle Map Pack Walkthrough - Outcast
Certain Affinity sits down with IGN for a walkthrough Outcast, one of the new Halo 4 maps included in the Castle map pack - looks pretty. Thanks, GunRunner48. (colindosaj 17:29:34 UTC) (permalink) 
Sunday's news in brief:
Saturday's news in brief:
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