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Sunday, March 6, 2005 |
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GameSpeak: Video Game Violence William Vitka is a columnist with CBSNews.com - we mentioned his very first piece, a look at the power of Halo 2, back in November. Recently, he began publishing a series of interviews focused on the issue of violence in videogames; a series of questions was sent to a variety of people with opinions on the subject. The first installment was with Jack Thompson, an attorney who's been one of the most outspoken critics of video game violence; several of the claims he made were so outrageous, I chose to hold off on publicizing the series until some counterpoint material was online. (There's no faster way to incite a flamewar on our forum than the material produced by Mr. Thompson.) Last week, it was Tim Buckley, the artist behind the webcomic Ctrl+Alt+Del, in the spotlight... and I understand that this week's entry will be my own responses. I'm willing to allow discussion on our forum about this, under a few conditions: people stay civil, people refrain from ad hominem attacks (if you don't know what those are, look it up), and (maybe most important), people do NOT send nasty notes to those who've expressed opinions they don't agree with. There's no better way to vindicate a viewpoint than to show that those opposing that viewpoint need to resort to crude or vulgar language; if you disagree with an opinion, explain WHY in reasonable terms. I'll post again when my own series of answers gets posted. (Louis Wu 21:54:16 UTC) (permalink)
Remembering the Future Dennis Powers continues his introspective machinima series 'The Halo CE Chronicles' with Episode 7, 'Remembering the Future'. The Spartan comes to grips with the loss of a friend, and his AI companion attempts to understand the human concept of grief. Pretty scenery, and a thoughtful (though action-free) episode. Proof that Halo machinima doesn't have to be all about blowing stuff up. Flash format, 6:10 long, 6.6 mb. (Louis Wu 18:19:58 UTC) (permalink)
One minute to win. Icy Guy and RMC 12 submitted another 12 multiplayer dialogue snippets for our Dialogue Databank - go listen. (Louis Wu 18:00:20 UTC) (permalink)
Strategy Writer Needed coolp dropped by our forum to let people know that TalkXbox.com is looking for a new Strategy writer to continue their series of Strategy of the Week articles. Read the forum post for more details. (Louis Wu 17:13:34 UTC) (permalink)
(Party) Hats Off to Thirteen Twelve Geez - you'd think we weren't fans, or something. Thanks for reminding us, Toby. (Louis Wu 16:56:11 UTC) (permalink)
Of Horses and Pigs Must be a weekend for in-depth looks. Speedy posted a treatise on our forum on The Mechanical Aspects of the M12 Warthog LRV. When was the last time you saw a physics analysis of a video game model? (Louis Wu 16:44:32 UTC) (permalink)
Prisoner - for HL2 Wow, very nice - mortey points out a thread in the Halflife2.net forums showing screenshots of an in-progress map for Half-Life 2 deathmatch, based on Halo's Prisoner. Great work! (Louis Wu 16:25:56 UTC) (permalink)
What Fits Where Stephen Loftus continues his in-depth analysis of the Halo game world with a piece called 'The Pillar of Autumn Conundrum'. In it, he looks at the UNSC ship with an eye to reconciling various size anomalies - he finds that Bungie did a great job of remaining consistent with scale issues... but took a few liberties in the dimensional arena. The pictures are GORGEOUS. Check it out. (Louis Wu 15:58:58 UTC) (permalink)
CHEESE PUFFS! Dark Helmet, longtime Halo trickster and current High Impact Halo admin, sat down with Ducain for a 1-on-1 interview recently. Nice read; go visit to see what drives people like DH to blow up hogs (and lots of other stuff). Thanks, Ducain. (Louis Wu 15:39:13 UTC) (permalink)
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