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March 4, 2005 Link to this post Wreaking Havok Ever wonder why Bungie scrapped its from-the-ground-up physics engine in Halo and incorporated an existing middleware solution known as Havok for Halo 2's physics requirements? Wonder no more. Bungie's put up a sizeable article over at Bungie.net, explaining exactly why they moved to this solution, and what it means for you, the player. There's tons of info - and a glimpse into the life of a big-game programmer or 3. Check it out! (Louis Wu 22:49:22 UTC)
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