halo.bungie.org
home Twitter

No, you can't see them all in one place.

Search the News Archive

Any All Exact 
Spoilers are currently disabled.
(All newsposts are visible.)

Halo news back Monday, June 18, 2001 Halo news forward

Ed Fries interview at TeamXBOX
Thanks to Char, who pointed out an interview with Microsoft's Ed Fries over at TeamXbox.com. It's a pretty interesting read, full of enthusiasm about the future (what a surprise, eh?). When asked how Microsoft is helping developers get the most out of the Xbox, Fries pointed out that

We have strong internal development teams with great programmers who know every Xbox trick and we send them out to help our partners. People like Jason Jones, lead programmer for Halo, have had a huge influence on many other games in development.

(This is one of the reasons Jason cited when asked why he wanted to work on the Xbox - the opportunity to shape the console.) Another interesting tidbit:

Almost all of our TV advertising will be devoted to specific games, not generically to the platform. I got to see a very early version of a Halo TV commercial the other day and even in its rough form it totally rocked. It was 95% footage from the actual game and it looked great.

Go read the rest of it - there are some choice nuggets in there. (Louis Wu 19:26:41 UTC) (permalink)

spacer

Still no SETI stats
As you might have noticed, there is (again) a lack of a Halo SETI update today. The SETI servers are STILL having troubles with their scripts - and there are no statistics available yet. When this changes, we'll run our stats. Apologies for the delay. (Louis Wu 16:46:29 UTC) (permalink)

spacer

Is there hope for films after all?
In last week's Halo Update, Matt said

On the programming side, we've made obstacle-avoidance and time-scale fixes (I'll leave it to you to guess why time might speed up or slow down during gameplay)

There was some speculation on the Marathon's Story page that this might refer to some Matrix-like fight scenes... and I'd considered that it might have something to do with long-term real-time campaigns. However, Mr Tree, on our forum, just pointed out what should have been obvious:

This is also a function of the play back in Myth.

(In Marathon, as well, for that matter.) Does this function, then, suggest that films have gotten a firmer foothold in the final featureset? We can only hope so! (Louis Wu 13:20:53 UTC) (permalink)

spacer

Halo Update Database augmented
Last week's Halo Update has been added to the Halo Update Database. The neat thing about the search function is that when you see something you think might be an error, you have an easy way to check it. Both Pallor and Hamish Sinclair (both usually very Bungie-savvy observers) questioned Matt's use of the word 'Jay' in this week's update - but a quick search would show that Jay Weinland was hired for the Cinematics team during the week of April 20th. What other interesting facts can you turn up? (Louis Wu 00:47:32 UTC) (permalink)

spacer

Halo box spotted (excuse number 1: gone)
Kudos to LTJ, whose sharp eyes spotted a Halo case in a fan of games held up by Robbie Bach in a photo over at MSXbox (the story is about the state of the online strategy). It's pretty heartening to see a Halo box held up during a talk on MS's online strategy... could there be a second release? (Louis Wu 00:09:05 UTC) (permalink)

spacer

Sunday's news in brief:

Why are we the way we are?
3d sniper rifle at Halo's Universe

Saturday's news in brief:

More 3d models at Halo's Universe
Time-scale adjustments... mmmmm


Hot Pages
HBO Gallery Pages
A Fistful of Arrows
Halo 5 Mythic Guide
Halo 4 Mythic Guide
Reach Mythic Guide
ODST Mythic Guide
H3 Mythic Guide v2.0
Cutscene Library
Dialogue Databanks
HALORama
Articles by Stephen Loftus
BC: Video Design Tips
Video Guide by LordGideon
Nomi's Paper Spartans
Halo 3 Terminals
NSCS Strategy Guide
Aesthetic Artist Interviews
Director Dialogues
Bad Cyborg Movies


bungie.org