Matt's Halo Updates - Search results for Jay
Friday, September 21, 2001
Just because Marty is "done" doesn't mean he can't stay here until 2 in the morning adding 131 new Covenant Elite pain and death sounds to the game. Jay claims that he and Marty have added 15,500 unique pieces of audio to Halo at one time or another over the last four months; he figures that works out to ten sounds an hour, or one new sound every six minutes, every day for the last four months. Marty said, "It's an incredible, ridiculous workload, like doing sound for ten really complex feature films at once...like ten Star Wars movies all in a row." At this point Joseph interrupted Marty's philosophical reverie with a cry of "Hey George Lucas, could you shut up for a second and help me with this sound problem over here?" It's this sort of team spirit that has propelled Bungie to the forefront of the industry.
Saturday, August 11, 2001
We finally have surround sound working, and Marty and Jay are well pleased.
Friday, July 27, 2001
Marty and Jay continue to add sounds, including (finally) footsteps...and something Hamilton called "man-sized reverb" for a hangar.
Friday, July 20, 2001
From the belated-announcement department, we nod our heads knowingly at Jay and Heather Weinland, who had a baby on Bungie Day (at 3:40 PM, no less). Some might call this mere coincidence, but those of us "in the know" realize it's all part of the plan.
Friday, July 20, 2001
The Sin-O-MatiXXX team pushes forward, beginning new cutscenes and adding detail to the ones that already exist. The first cutscene in the game now includes several shots of vehicles moving around a hangar bay while a group of Marines discuss the job ahead. They also got our other new guy, Adam Tews, who's working on sound with Marty and Jay. On the sound front, Marty and Jay recorded ten separate dialog sessions this week.
Friday, July 13, 2001
The music machine known as Marty keeps churning away. Lots of new music went in this week, including a version of the traditional Halo theme that might surprise you with its instrumentation. He and Jay auditioned some more voice actors today - a few of whom might surprise you.
Friday, July 06, 2001
Marty and Jay have added some great sounds for the weapons. It's particularly satisfying to hear a Covenant energy weapon as it charges up.
Friday, June 15, 2001
Marty saw, and more importantly heard, a demo of the real-time Dolby Digital 5.1 sound capabilities in the Xbox, and was very impressed and eager to get it working in Halo. He and Jay are busy recording alien speech this week. According to Joe, the finished game will have seven or eight thousand distinct lines of combat dialog (that doesn't include speech outside of combat, such as the dialog in cutscenes), which works out to roughly 160 phrases per AI unit.
Friday, June 01, 2001
Marty and Jay, thrilled with their new powers, spent the week placing ambient sounds and looping music tracks - new music, as yet unheard outside the Bungie offices. They also have Doppler shifts working.
Friday, June 01, 2001
Matt Segur did lots of sound stuff for Marty and Jay.
Friday, May 04, 2001
Marty and Jay have been recording lots of voice actors this week. I sat in on the Cortana recording sessions and shot some video, which will probably find its way out sooner or later.
Friday, April 20, 2001
The sound and music department (please welcome Jay Weinland) is so far ahead of schedule that we have already finished work on our fourth Xbox title.
Friday, March 09, 2001
Marty's written some new Halo music for Gamestock next week. It fits together nicely with the old Halo music everyone knows, with little nods here and there to some of the great film soundtrack composers - in keeping with Marty's aim to connect music with the game's action in a very cinematic way. I visited the studio this morning while Marty and his assistant Jay tweaked the mix to shake the Gamestock audience properly. All your bass are belong to Marty.
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