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December 20, 2008 Link to this post

Colm Nelson, Part 2 - The design behind the design
A few weeks ago, we mentioned part one of an interview with Colm Nelson, Halo 3's Interaction Designer. Part two has now been posted (thanks, Nidonocu). It's got some really interesting information about how the social interaction portions of Halo 3's AI were built - I hope other game designers read this, because very few games have a system of playing together over time that works as well as the Halo series. Check it out! (Louis Wu 14:30:53 UTC)




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