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November 25, 2008 Link to this post

Building a better social framework
Boxes and Arrows has posted the first part of an interview with Colm Nelson, the Interaction Designer for Halo 3 - it's an interesting look into how Bungie works as a studio, and how Colm got a job in the first place. I don't think I'd ever heard of 'Interaction Design' before - in the context of Colm's job, it seems to be about the way that the game ties in with LIVE and Bungie.net in allowing the player to interact with other players. Fun stuff! (Louis Wu 16:08:21 UTC)




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