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October 28, 2005 Link to this post

A Stubbs development post-mortem, of sorts
Over at Wideloadgames.org, the second half of the Glenda Adams interview has been posted. (We mentioned part 1 last week.) Lots of good technical info on why some of the choices that got made went the way they did; I find it amusing that PC retailers are STILL unwilling to go with a DVD-only SKU, even when the game itself requires a top-end, brand-new video card and other hefty hardware requirements. (How many of you have bought a high-end PC in the last year or so that DIDN'T have a DVD drive in it?) A good read - if you've got the hardware, this game looks to be pretty slick on a PC or Mac! And for those unhappy with what ISN'T shipping in the PC versions, take heart in this comment:

We have a lot of things (including co-op) we'd like to put into updates after we ship, so Stubbs PC/Mac will definitely not be a game that is released and forgotten.

Thanks to the Battle Cat for the heads-up. (Louis Wu 14:34:16 UTC)




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