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Thursday, April 11, 2002 |
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Elite Speech Details Jay Weinland stepped into the discussion about Elite speech on our forum with a pretty interesting description of how the whole process came about. Give it a read! (Louis Wu 18:43:30 UTC) (permalink)
Psyjnir.com back up Just a quick heads-up... The Psyjnir Complex is back online. (No new content - yet... but the name resolves again, and the Hotline server is accessible again.) (Louis Wu 12:31:30 UTC) (permalink)
Roadkill, huh? Wow. That's all I have to say. Update: Credit where credit is due: Jester asked this, then this, a couple of weeks ago. Thanks, Psyrixx. (Louis Wu 09:33:37 UTC) (permalink)
More Hurricane mirrors That Weasel has put up mirrors of Hurricane Halo in two different formats (soon to be 3): the original, plus a re-encoded .wmv file (for Windows Media Player 8, weighing in at 11.6 mb) have been added. (A half-size QT5 version is apparently coming.) You can find the links on That Weasel Television's mirror page. (We've added the links, gratefully, to our mirror list.) Update: Goodness, it's .wmv night. Alan Wu has also re-encoded Hurricane Halo into .wmv format (this one is compatible with v7, and weighs in at 10.9 mb), and has added this to his Project MJOLNIR site. (He's also put up both versions of the Rocket Dance movie.) We've updated all relevant mirror lists. Update 2: Mr. Zarquon has also mirrored Hurricane Halo, as well as the large versions of 'Halo: The Movie' and the Rocket Dance movie. Woohoo! (Louis Wu 08:37:22 UTC) (permalink)
A pair of tricks - more coming There's a huge backlog of tricks (again) - but rather than simply making them LATER, I'm gonna put up the two I formatted today, and get to some more tomorrow. Check out the Gameplay Tricks page for the latest - some interesting views from INSIDE various Pelicans... and some amazing jump work. More on the way! (Louis Wu 01:15:20 UTC) (permalink)
xbox.com interviews Max xbox.com has posted a small interview with Max Hoberman, our friendly neighbourhood Online Guy. Here's a quote: S: What were some of the greatest challenges to overcome during production?
MH: Two things come to mind. First, switching from the PC to the Xbox necessitated a huge change in the direction we were going with Halo. Traditionally we implement the multiplayer game first, then single player. When we started developing on the Xbox we changed our primary focus to single player. Fortunately the team did a great job, and the multiplayer implementation didn't suffer too much. Second, getting the interface right just the controls, but the way information is delivered to the player. If we do the job well, you'll barely notice the user interface at all if we blow it, it's something everyone complains about. Go here for the full interview. Pax. (Crux Fidelis 00:04:19 UTC) (permalink)
Wednesday's news in brief:
Tuesday's news in brief:
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