Search the News Archive
|
Spoilers are currently disabled. (All newsposts are visible.)
|
June 4, 2003 Link to this post Randy Pitchford talks to Shack Shacknews has interviewed Randy Pitchford, of Gearbox - there's a boatload of tasty information there. Of great interest to many HBO regulars is the support Gearbox plans to provide to the mod community... The degree to which Halo is huge on the PC is the degree to which we‰ll support the modification community. We believe it‰s going to be huge. We‰ll be talking about our initial steps to help a modification community grow around the title soon and will be talking about what kind of tools and other SDK material we‰ll release and how it can be used sometime around the launch. Dave (Mertz) and Matt (Armstrong) have been really looking forward to doing it... Sounds like the tools won't be released with the game itself, but soon afterwards, instead. He also touched on where the differences between the Xbox version and the PC version lie:Randy Pitchford: From a content point of view, single player is pure. The new content and features we‰ve added have all been in the area of multiplayer.
We have, however, corrected a few much less than significant issues that have been discovered by some of the millions of Xbox customers and we‰ve been able to pick and choose between feature differences in the PAL and NTSC versions of the Xbox game (as we have both code bases). This manifests itself in a few different ways that are mostly really subtle - I‰m interested to see what kind of changes/differences the most hard-core fans actually discover. I hope you understand that we wouldn‰t be doing our jobs if we actually advertised such subtle adjustments... Read the rest of the interview; there's info on input devices, film capabilities (or lack thereof), coop possibilities, new multiplayer game play features, new vehicles (note the emphasis on the plural), new weapons (yes, the flamethrower is in), and more. Three pages of juicy Halo PC Goodness! (Louis Wu 12:45:59 UTC)
|