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June 4, 2003 Link to this post Randy Pitchford talks to Shack The degree to which Halo is huge on the PC is the degree to which we‰ll support the modification community. We believe it‰s going to be huge. We‰ll be talking about our initial steps to help a modification community grow around the title soon and will be talking about what kind of tools and other SDK material we‰ll release and how it can be used sometime around the launch. Dave (Mertz) and Matt (Armstrong) have been really looking forward to doing it...Sounds like the tools won't be released with the game itself, but soon afterwards, instead. He also touched on where the differences between the Xbox version and the PC version lie: Randy Pitchford: From a content point of view, single player is pure. The new content and features we‰ve added have all been in the area of multiplayer. Read the rest of the interview; there's info on input devices, film capabilities (or lack thereof), coop possibilities, new multiplayer game play features, new vehicles (note the emphasis on the plural), new weapons (yes, the flamethrower is in), and more. Three pages of juicy Halo PC Goodness! (Louis Wu 12:45:59 UTC) |
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