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Wednesday, September 13, 2006 |
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Halo Writer at Austin Film Festival Looks like Joe Staten will be participating as a panelist at the Austin Film Festival in mid-October - if you're in the area, and have a few hundred bucks ($200 for students, $400 for a regular conference badge, $600 for producers), sign up now! Thanks, Finn. (Louis Wu 23:06:54 UTC) (permalink)
Halo Unyielding Laird, of Sponsors vs Freeloaders, has spent a significant amount of time recently putting together Halo Unyielding, Part 1 - it does what very little other Halo machinima has done to date; it focuses on a space battle. Using HaloCE, and some great external effects, this one is full of exploding ships and starfield-filled carnage. Very cool stuff! Swing by the Halo: Unyielding website to pick up a copy in WMP9 format (53.8 mb) or QuickTime format (48.3 mb). To make life a bit easier for them, we're mirroring both files (WMP9 | QT) - grab them from whereever's faster for you. Thanks to Yaksha for the heads-up. (Louis Wu 15:35:24 UTC) (permalink)
Terminal Announcements Jordan117 discovered that the loudspeaker announcements on the multiplayer map Terminal range from the mundane, to the Easter-eggish. I think anyone who's played the map knows that there are a variety of announcements... but nobody (that I know of) has gone to the trouble of transcribing them before. He didn't have any way to record them - but he gave such specific instructions on how to hear the snippets well that it was trivial for me to go in and record a bunch. I only let the recording run for 15 minutes, and captured only 18 of the 25 listed - but it's a fine start, and I'm sure someone else can grab the last 7. Great stuff! Go hear the snippets in our Dialogue Databank. Update: Thanks muchly to Psychophan7, who submitted 6 of the remaining 7 clips. (They're mixed in with the original 18 at this point.) Marty also stopped by to tease everyone with a question... got any answers? (Louis Wu 15:17:02 UTC) (permalink)
Final Boss Does a Postmortem Over at MLGPro.com, there's an interview with Final Boss. They took a solid look at their loss to Carbon at MLG Orlando - I found the tone of their analysis to be an interesting counterpoint to the attitude Carbon took when they looked at the situation. It's pretty clear why these guys have dominated so long - they take this stuff pretty seriously. While you're there, check out MLG's new site design! (Seems a lot of people are going the VBulletin route these days...) Thanks, 3Suns. (Louis Wu 15:16:27 UTC) (permalink)
HDR The Bungie Way Eastbeast314 noticed that Dave Weller, a Game Developer Community Manager, was providing media from a whole lot of talks at last month's Gamefest 2006 - one of those talks was part of the Graphics Track, and was called 'HDR The Bungie Way'. It was given by Chris Tchou, who works for Bungie doing graphics for Halo 3 - he came to Bungie after working on a program for High Dynamic Range image editing. This talk is really technical - as in, most people will be lost really, really quickly. If you're interested in how games handle lighting, though, it's fascinating. The PowerPoint presentation is 40 mb, the audio for the talk is another 25 - but you have to download the entire 500 mb Graphics Track to get your hands on this. And all actual Halo 3 content shown during the talk has been pruned; what's left are the science slides. Do NOT grab this if you're looking for a sneak peek at Halo 3 - you'll be sorely disappointed. DO grab this if you're involved in game programming (or want to be), and you're wondering why Bungie is making some of the lighting choices it's making for Halo 3. (Louis Wu 13:30:23 UTC) (permalink)
Tuesday's news in brief:
Monday's news in brief:
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