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September 13, 2006 Link to this post HDR The Bungie Way Eastbeast314 noticed that Dave Weller, a Game Developer Community Manager, was providing media from a whole lot of talks at last month's Gamefest 2006 - one of those talks was part of the Graphics Track, and was called 'HDR The Bungie Way'. It was given by Chris Tchou, who works for Bungie doing graphics for Halo 3 - he came to Bungie after working on a program for High Dynamic Range image editing. This talk is really technical - as in, most people will be lost really, really quickly. If you're interested in how games handle lighting, though, it's fascinating. The PowerPoint presentation is 40 mb, the audio for the talk is another 25 - but you have to download the entire 500 mb Graphics Track to get your hands on this. And all actual Halo 3 content shown during the talk has been pruned; what's left are the science slides. Do NOT grab this if you're looking for a sneak peek at Halo 3 - you'll be sorely disappointed. DO grab this if you're involved in game programming (or want to be), and you're wondering why Bungie is making some of the lighting choices it's making for Halo 3. (Louis Wu 13:30:23 UTC)
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