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Tuesday, July 25, 2006 |
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Care to defend the HGN? Mike Antonucci, a writer for the Mercury News, blogged a short piece about the Halo Graphic Novel; basically, he hated it, but is hoping someone can rebut his opinion in the comments section. (He's not looking for profanity-laced invective, or l33t-speak; don't bother posting unless you've got something to say. You do no service to the gaming community as a whole if you represent us with drivel.) Thanks to mercury for the heads-up. (Louis Wu 22:21:25 UTC) (permalink)
imSuckerView imSuck is a Halo machinima artist. He's also the latest subject of Bungie's Community Spotlight series - go read about what's made an impression on him (with respect to the Halo universe) so far! (Louis Wu 20:22:39 UTC) (permalink)
Bungie Schwag Down at Comic-Con last week, SvF's Laird snagged a poster that represents the monthly Halo comic coming out next year - along with some signatures (front | back). Nice! Update: gah, total misunderstanding. That is a charcoal drawing done for Laird by a friend, and signed by the Bungie crew. THIS is the poster created to promote the monthly comic. Must be Monday... (Louis Wu 19:48:52 UTC) (permalink)
Cake Island Whoa - WOLFBANE 101's 3-year-old son ended up with a pretty cool birthday cake this year! (Louis Wu 19:14:56 UTC) (permalink)
Podtacular up for Podcast Awards Wow, not too shabby! Podtacular has been nominated for two categories in the second annual Podcast Awards - Best Produced and Gaming. Go vote for 'em! (Thanks, Laird.) (Louis Wu 18:49:51 UTC) (permalink)
Project BlueStreak - a boon for modellers Whoa. TheGhost has created a new tool to 'bridge the gap between 3ds max and Halo' - basically, it's a series of scripts that allows for easy (REALLY easy) imports and exports of Halo models and animations. Project BlueStreak has a site page up - the first released script is the GBXModel Importer. In TheGhost's words: "Basically what it does is reads any exported model tag from HaloCE (which can be accessed with the HEK or some sort of tag extractor) and re-creates the tag in 3ds max." Wonga. A thread's been started on the Gearbox forums for feedback and bug reports - check this out! Update: TheGhost has put together a quick 5-minute tutorial (9 MB, 800x600 .wmv) on how to use the script to import a rigged and textured Ghost model into 3ds max - if you'reunfamiliar with 3ds max and maxscripts, this can show you what the script does. Check it out! (You must watch this on a PC; the encoding is not Mac-friendly.) Update 2: for anyone (like me) who was having trouble viewing the tutorial in
WMV format, TheGhost went to the trouble of creating a Flash version. Beautiful! (Louis Wu 11:16:19 UTC) (permalink)
2 is Better than 1 - Duo Montage QsK King submitted a duo montage - footage of himself and QsK Icy, edited to within an inch of its life. The MPRRS reviewers liked it - so we're hosting copies for you. It's long - more than 8 minutes - so it weighs in at 111 mb (WMP9 or QuickTime). There's a pretty cool 'sticky-cam' effect at a bit before 6 minutes... (Louis Wu 11:04:26 UTC) (permalink)
Monday's news in brief:
Sunday's news in brief:
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