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Halo news back Tuesday, July 25, 2006 Halo news forward

Care to defend the HGN?
Mike Antonucci, a writer for the Mercury News, blogged a short piece about the Halo Graphic Novel; basically, he hated it, but is hoping someone can rebut his opinion in the comments section. (He's not looking for profanity-laced invective, or l33t-speak; don't bother posting unless you've got something to say. You do no service to the gaming community as a whole if you represent us with drivel.) Thanks to mercury for the heads-up. (Louis Wu 22:21:25 UTC) (permalink)

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imSuckerView
imSuck is a Halo machinima artist. He's also the latest subject of Bungie's Community Spotlight series - go read about what's made an impression on him (with respect to the Halo universe) so far! (Louis Wu 20:22:39 UTC) (permalink)

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Bungie Schwag
Down at Comic-Con last week, SvF's Laird snagged a poster that represents the monthly Halo comic coming out next year - along with some signatures (front | back). Nice! Update: gah, total misunderstanding. That is a charcoal drawing done for Laird by a friend, and signed by the Bungie crew. THIS is the poster created to promote the monthly comic. Must be Monday... (Louis Wu 19:48:52 UTC) (permalink)

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Cake Island
Whoa - WOLFBANE 101's 3-year-old son ended up with a pretty cool birthday cake this year! (Louis Wu 19:14:56 UTC) (permalink)

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Podtacular up for Podcast Awards
Wow, not too shabby! Podtacular has been nominated for two categories in the second annual Podcast Awards - Best Produced and Gaming. Go vote for 'em! (Thanks, Laird.) (Louis Wu 18:49:51 UTC) (permalink)

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Project BlueStreak - a boon for modellers
Whoa. TheGhost has created a new tool to 'bridge the gap between 3ds max and Halo' - basically, it's a series of scripts that allows for easy (REALLY easy) imports and exports of Halo models and animations. Project BlueStreak has a site page up - the first released script is the GBXModel Importer. In TheGhost's words: "Basically what it does is reads any exported model tag from HaloCE (which can be accessed with the HEK or some sort of tag extractor) and re-creates the tag in 3ds max." Wonga. A thread's been started on the Gearbox forums for feedback and bug reports - check this out! Update: TheGhost has put together a quick 5-minute tutorial (9 MB, 800x600 .wmv) on how to use the script to import a rigged and textured Ghost model into 3ds max - if you'reunfamiliar with 3ds max and maxscripts, this can show you what the script does. Check it out! (You must watch this on a PC; the encoding is not Mac-friendly.) Update 2: for anyone (like me) who was having trouble viewing the tutorial in WMV format, TheGhost went to the trouble of creating a Flash version. Beautiful! (Louis Wu 11:16:19 UTC) (permalink)

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2 is Better than 1 - Duo Montage
QsK King submitted a duo montage - footage of himself and QsK Icy, edited to within an inch of its life. The MPRRS reviewers liked it - so we're hosting copies for you. It's long - more than 8 minutes - so it weighs in at 111 mb (WMP9 or QuickTime). There's a pretty cool 'sticky-cam' effect at a bit before 6 minutes... (Louis Wu 11:04:26 UTC) (permalink)

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Monday's news in brief:

Horror Scope.
The Red Courtesy Phone
Mastering the Art of the Tease
Nylund on Inspiration
Monday Morning Art Flood
MediaGamers 2v2 Tourney
ClanSpeak
Blind Men and Elephants
Final Boss, Karma on top at MLG Chicago

Sunday's news in brief:

Comedy Skit Series Ep 2
The Crumpet Speaks
CGI Recap at AMN
H3DA looks at the HGN
HGN Goodies
QuickTactical's WMM Tutorial
The End Has No End


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HALORama
Articles by Stephen Loftus
BC: Video Design Tips
Video Guide by LordGideon
Nomi's Paper Spartans
Halo 3 Terminals
NSCS Strategy Guide
Aesthetic Artist Interviews
Director Dialogues
Bad Cyborg Movies


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