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Thursday, May 27, 2004 |
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Halo 2 MP gametypes are for EVERYONE thunderhawk555 popped onto our forum with a tidbit from Gamestop - they suggested that there were 'exclusive modes only available for play over Xbox Live'. (thunderhawk was skeptical, hence the post.) EvilOtto jumped in for one of his rare but welcome visits to debunk this rumor (in classic EO fashion). I don't know if this came from Gamestop or MS marketing or Satan, but you can all rest assured, we're not hiding any gametypes from people that don't have Xbox Live. One wonders if those are all similar, or if they get progressively worse, or what... (Louis Wu 20:29:49 UTC) (permalink) 
SCEW Progress kornman00 mentioned that Supreme Conflict: The Enna Wars (formerly Project Halo) had an update posted; you can find it here. Personally, unless you're excited by dialog boxes, I'd recommend passing on the screenshots of Bruce. (Louis Wu 19:10:08 UTC) (permalink) 
Downdate? Just in time to be up-to-date before the NEXT Bungie Weekly Update is released, we've updated our Weekly Update Archive, so that you can now see that a search on 'Jaime' shows that Mr. Griesemer has been lying low since mid-April, as far as these updates go. (He was mentioned in passing on April 30, but it doesn't count, in terms of actual work updates.) Sekretz... lots of sekretz... (Louis Wu 16:24:36 UTC) (permalink) 
Halo: A Mac Showcase, thanks to Westlake Apple has posted an interesting interview with Phil Sulak and Ken Cobb, of Westlake Software. It's geared towards techheads (it's on their Developer site, after all), and focuses on the tools Westlake used to bring this game to market, but it's full of little tidbits for non-professionals who are interested in how it all works. Thanks, Carlo Zottman. (Louis Wu 15:59:22 UTC) (permalink) 
He needs an IV, too. Today's Calvin and Halo looks at a situation that many kids would love, but wouldn't happen in too many houses. Still, it's nice to dream! (Louis Wu 15:51:20 UTC) (permalink) 
Halo breaks the mold Adam Daniel found an interesting article on the New York Times website (free registration required) which discusses movie-to-game licenses, and why most of the games don't work. Halo is held up more than once as an example of how the model (that you need brand recognition, either because your game has a precursor or because it's based on a mass-market item like a movie) is flawed. Adam points out that we (online Halo fans) get props: "Everyone is trying to make gaming more mainstream, but it's still the hard-core gamers that get it started. Look at Halo. That's not a franchise sequel or a licensed property, but the word of mouth from the hard-core community really drove the larger market and made it the success that it is." Nice! Go read. (Louis Wu 15:48:17 UTC) (permalink) 
Scratchin' the surface of Halo DJ SKILZ is a Scratch DJ/Scratch Artist, and has created a couple of pieces with Halo influences. Read his forum thread, visit his website, download the tracks. (Louis Wu 15:23:32 UTC) (permalink) 
Weathered Down Minds MarkHawk points out a new Subzero Rivalries at Evilburger.net. The scary thing is, I've MET people that stupid. (Louis Wu 15:20:13 UTC) (permalink) 
Wednesday's news in brief:
Tuesday's news in brief:
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