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Thursday, April 10, 2003 |
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No Halo in Arkansas A couple of months ago, we posted a note about a tournament sometime this summer in Arkansas. The Elite Spartan writes to say that due to lack of sponsors, the tourney is off. (Louis Wu 21:02:45 UTC) (permalink)
Bungie Fanfest Update SketchFactor has posted some information over at Bungie.net about the upcoming FanFest to take place at E3. The limit of 200 attendees has been reached, but a few of them haven't provided valid contact information; these will be dropped from the list on Monday if this doesn't change, making those spots available. Additionally, if plans change and people find they can't attend, they should let SF know, so that he can remove their names from the list, and make the spots available. There are more details - go read it at Bungie.net. (Louis Wu 18:27:02 UTC) (permalink)
Free T at Forerunners Forerunners.org is holding another giveaway - this time it's a halo T-shirt. Visit giveaways.forerunners.org and fill out the form - by early May, you could be wearing a free T. (Check out tBC's always-entertaining writeup here.) Deadline is April 30th. (Louis Wu 13:39:51 UTC) (permalink)
Now THAT'S a thorough design. Whoa. Randy Glass, creator of the Warthog Jump, has posted a pretty detailed layout for a Halo level, complete with maps and (he says cheesy, I don't agree) drawings. He built this as part of an application for a Bungie position as Mission Designer (sadly, he didn't get the job). 3 MB PDF file. If bandwidth gets tight at Randy's site, we'll toss up a mirrored copy. Definitely worth a look! (Louis Wu 09:51:14 UTC) (permalink)
Mirror, Mirror, on the net That Weasel sends in not one, but two mirrors for Dead Rabbits - as well as mirrors for the cleaned-up versions of Blood Gulch Ballet, and MoreHackinFun (a modded-xbox movie). You'll find them ALL on his HBO Mirror page. Very cool! (We'll put together a mirror list for DR sometime today.) (Louis Wu 09:34:01 UTC) (permalink)
Calvin Rocks After a three-week hiatus, Warbow has added another installment to his Calvin and Halo series. Timing is quite good; I've been missing the subject. (Louis Wu 09:27:49 UTC) (permalink)
Mac Halo details... sort of Over on the MacAddict Forums, a thread started over an April Fools prank we tried here. It didn't take long for the prank itself to be exposed... but over the past week, the exposer, Brad Oliver, has made it definitely worthwhile reading. Brad Oliver works for Westlake, and is the programmer currently assigned to the Mac port of Halo. He's being careful not to step on anyone's toes (especially marketing departments), but from the various posts in this thread, you can learn things like Mac Halo will (probably) be the first Mac game to ship with vertex shader support, the game is currently not in a fully playable state (the way it's set up, Gearbox is responsible for bringing the Xbox code over to the PC, and Westlake is syncing in their code as they go), system requirements are still up in the air (but it's looking like a good graphics card will make your experience CONSIDERABLY better), and a second programmer is slated to start working on the project very soon (implying a rampup of work). The info on cross-platform netplay isn't quite as positive as I'd like... but it's not set in stone; remember that you're hearing from someone who's making it work, not someone who decides what HAS to work. If you're interested in technical information about the Mac port of Halo, this thread is the best source to date! Thanks to Earendil the Mariner for the heads-up. (Louis Wu 01:53:14 UTC) (permalink)
Wednesday's news in brief:
Tuesday's news in brief:
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