halo.bungie.org
home Twitter

No, you can't see them all in one place.

Search the News Archive

Any All Exact 
Spoilers are currently disabled.
(All newsposts are visible.)

April 10, 2003 Link to this post

Mac Halo details... sort of
Over on the MacAddict Forums, a thread started over an April Fools prank we tried here. It didn't take long for the prank itself to be exposed... but over the past week, the exposer, Brad Oliver, has made it definitely worthwhile reading. Brad Oliver works for Westlake, and is the programmer currently assigned to the Mac port of Halo. He's being careful not to step on anyone's toes (especially marketing departments), but from the various posts in this thread, you can learn things like Mac Halo will (probably) be the first Mac game to ship with vertex shader support, the game is currently not in a fully playable state (the way it's set up, Gearbox is responsible for bringing the Xbox code over to the PC, and Westlake is syncing in their code as they go), system requirements are still up in the air (but it's looking like a good graphics card will make your experience CONSIDERABLY better), and a second programmer is slated to start working on the project very soon (implying a rampup of work). The info on cross-platform netplay isn't quite as positive as I'd like... but it's not set in stone; remember that you're hearing from someone who's making it work, not someone who decides what HAS to work. If you're interested in technical information about the Mac port of Halo, this thread is the best source to date! Thanks to Earendil the Mariner for the heads-up. (Louis Wu 01:53:14 UTC)




Hot Pages
HBO Gallery Pages
A Fistful of Arrows
Halo 5 Mythic Guide
Halo 4 Mythic Guide
Reach Mythic Guide
ODST Mythic Guide
H3 Mythic Guide v2.0
Cutscene Library
Dialogue Databanks
HALORama
Articles by Stephen Loftus
BC: Video Design Tips
Video Guide by LordGideon
Nomi's Paper Spartans
Halo 3 Terminals
NSCS Strategy Guide
Aesthetic Artist Interviews
Director Dialogues
Bad Cyborg Movies


bungie.org