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April 10, 2003 Link to this post Mac Halo details... sort of Over on the MacAddict Forums, a thread started over an April Fools prank we tried here. It didn't take long for the prank itself to be exposed... but over the past week, the exposer, Brad Oliver, has made it definitely worthwhile reading. Brad Oliver works for Westlake, and is the programmer currently assigned to the Mac port of Halo. He's being careful not to step on anyone's toes (especially marketing departments), but from the various posts in this thread, you can learn things like Mac Halo will (probably) be the first Mac game to ship with vertex shader support, the game is currently not in a fully playable state (the way it's set up, Gearbox is responsible for bringing the Xbox code over to the PC, and Westlake is syncing in their code as they go), system requirements are still up in the air (but it's looking like a good graphics card will make your experience CONSIDERABLY better), and a second programmer is slated to start working on the project very soon (implying a rampup of work). The info on cross-platform netplay isn't quite as positive as I'd like... but it's not set in stone; remember that you're hearing from someone who's making it work, not someone who decides what HAS to work. If you're interested in technical information about the Mac port of Halo, this thread is the best source to date! Thanks to Earendil the Mariner for the heads-up. (Louis Wu 01:53:14 UTC)
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