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Sunday, May 27, 2001 |
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Joe Staten on cutscenes Thanks to Joe Staten, of the Halo Cinematics team, who posted to R.net's forum today, clarifying a bit about cutscenes in Halo. Nice info: - All of Halo's cinematics will be rendred in the engine.
- Some cinematics you'll be able to move while they're playing (non-interruptive) and some you'll just have to sit back and watch (interruptive).
- The "minor" more level-specific cutscenes are the former, the "major" cutscenes are the latter.
- The Xbox, and, more importantly, the Halo engine has no trouble rendering complex scenes such as, oh, the Pillar of Autumn engaged in a battle above Threshold with the recon picket of a Covenant battle-group. Not that we're doing that, mind you...
Go check out the whole post for details - but I'm lovin' the idea of that Pillar of Autumn battle, nice to hear it's not totally destroyed upon entry into the system (as the original story had it). (Louis Wu 22:12:23 UTC) (permalink) 
It's an ugly business fAt1, of MPZ Halo, let us know that we can probably expect PC Gamer UK to hammer Halo in their upcoming E3 article - he spoke briefly with editor Matt Pierce, and it seems they were very disappointed that Halo is currently showing only on the Xbox. (Not horribly surprising, for a magazine that focuses on PC games, but still...) (Louis Wu 13:54:31 UTC) (permalink) 
Wallpaper section updated Johannes Gunnar sends along a desktop pointing out a connection that's important to him. You'll find it in our Wallpaper section. (Louis Wu 13:48:44 UTC) (permalink) 
The fiction keeps pouring in Koontzy sends us part 5 of his 'Land of the Unknown' saga. It's getting a little odd. You'll find it, along with lots of other fan fiction, in our Fan Fiction section. (Louis Wu 13:44:16 UTC) (permalink) 
Saturday's news in brief:
Friday's news in brief:
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