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May 27, 2001 Link to this post Joe Staten on cutscenes Thanks to Joe Staten, of the Halo Cinematics team, who posted to R.net's forum today, clarifying a bit about cutscenes in Halo. Nice info: - All of Halo's cinematics will be rendred in the engine.
- Some cinematics you'll be able to move while they're playing (non-interruptive) and some you'll just have to sit back and watch (interruptive).
- The "minor" more level-specific cutscenes are the former, the "major" cutscenes are the latter.
- The Xbox, and, more importantly, the Halo engine has no trouble rendering complex scenes such as, oh, the Pillar of Autumn engaged in a battle above Threshold with the recon picket of a Covenant battle-group. Not that we're doing that, mind you...
Go check out the whole post for details - but I'm lovin' the idea of that Pillar of Autumn battle, nice to hear it's not totally destroyed upon entry into the system (as the original story had it). (Louis Wu 22:12:23 UTC)
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