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Halo news back Monday, May 7, 2001 Halo news forward

Music in Video Games
acrappa, at R.net, noticed a feature called 'Music in Computer Games' over at IMG. It's mostly an interview with Mike Beckett (the man behind Nuclear Kangaroo Music, making music for Pangea Software) and Marty O'Donnell (a long-time Bungie contributor, currently a full-time employee working on Halo). It's an interesting look at an aspect of gaming that gets less attention than it might deserve. Marty has some bold predictions:

Five years is a long time in this industry. I expect that music will respond to the players' actions where appropriate and will encompass all the musical styles that have ever existed. The fidelity will surround the player and the mix between sound effects, dialog, and music will be comparable to the cinematic experience.

Definitely worth the read. (Louis Wu 22:11:56 UTC) (permalink)

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Thanks for the questions - no more, please!
Thanks to all who submitted questions for the upcoming Fan-conducted interview - the submission window is now closed. (We've got to get through them all so that we can send what we promised.) Any questions received after 20:40:00 UTC will not be considered - sorry. As soon as we know anything about the status of the interview, we'll pass it along. (Louis Wu 20:43:13 UTC) (permalink)

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Halo SETI Team 7 day stats posted
Blam!... Blam!... The Halo SETI Marines climb two notches to put themselves back into the top 50 in the Battle of the Teams (thanks in large part to Tharkhaad, who has added more than 8800 units to the team - welcome, Tharkhaad!). Total team output continues to be disappointing - only a quarter of the team's members contributed any units this week, and DarthFlounder, who normally contributes 100+ units, has cut down production considerably, seemingly in answer to Banzif's plea to keep the total per client to 7777 units. (Hopefully, this will rise again, under a new client name, once another 50-someodd units are added.) Iden takes this week's La Crunch Honneur, and Smasher picks up the Frogblast award, leaping 40 of his teammates to position 392. Are YOU doing your part? Check the 7 day stats to see who's crunching, and who's slacking! Pax. (Crux Fidelis 14:44:52 UTC) (permalink)

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Painted ponies
Last Friday's Weekly Halo Update has been added to the Halo Updates Database. word of the week is 'shader' - how many different types have the Halo team developed, and when did they start? Shaders can be thought of as textures that provide special effects - animation effects, lighting effects, and so on. (Louis Wu 03:41:48 UTC) (permalink)

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UGO is lukewarm
Thanks to Aginor, who noticed a Halo article at UGO.com - they're pretty ho-hum about the current build. Basically, though, they're just not interested in split-screen multiplayer:

In the end, we're still interested to see what Bungie will do with the finished version of the game; whether its vast outdoor environments can be put to good use and whether the variety and pace of gameplay can live up to the standards set by the graphics engine. But we'll probably wait for the Internet-capable PC version to get REALLY excited.

Fair enough - let's see if any opinions change after E3. (Louis Wu 00:50:31 UTC) (permalink)

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Sunday's news in brief:

Roleplay.halowar.com back up and running
A worthwhile read on PC/Xbox differences
Halo preview, of sorts, at TotalGames.net
Goodies for you

Saturday's news in brief:

Blam Site of the Month... hehe
Concept Art page updated with NextGen cover
Nextgen screens added to Screenshots section
Interview with Matt Soell at CoreMagazine
CNN checks out Halo beta-testers
Fan-conducted interview - questions needed!
Cliffy B. expounds on gaming (and Halo)
Of Pelicans, and Things


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