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April 6, 2004 Link to this post The Angry Zen Master Speaks I missed this, three days ago, when it went live, and I didn't even pick up on the references when shunji alluded to it on IRC yesterday... but Rampancy.net noticed it, so I got it on the rebound. Mat Noguchi, tools/sound programmer for Halo and Halo 2, has written a technical, but understandable-to-the-layman, explanation of why Sound is such a big deal in games, and why it will continue to be a thorny problem for a while yet. Go take a look! (It uses Halo as an example, which is what makes it relevant here.) (Louis Wu 12:11:51 UTC)
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