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October 16, 2003 Link to this post

An inside look at a Bungie employee
Holy moley. Mat Noguchi, Tools and Sounds programmer for Halo, dropped a small note in our forum, pointing to a new blog he's started up... the relevant entry (for now, and for this community) is here. He's explained WHY Object Overload is allowed to happen in the game. For those who don't pay attention to glitch discussions, object overload is term given to the phenomenon where the Halo engine stops being able to keep track of all the objects in the game... and stops rendering ALL of them. (The limit's pretty high, and it's hard to reach unless you're trying.) It's a glitch that was exploited for one of the coolest tricks in the game; snagging a Banshee on the Maw. And now we know WHY it happens. (And now there's one MORE site to keep an eye on for interesting Halo news, from time to time...) (Louis Wu 11:26:51 UTC)




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