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January 21, 2003 Link to this post Playing with Fire Yesterday, Bowser posted a note to our forum explaining how a slow run through the Maw seemed to gain extra time at Foe Hammer's pickup site. Some experimentation showed the limits of this feature. Here's a short film (23 seconds, 1.4 mb, QT format) showing a gain of almost a minute. The situation is this: when you pass into the area where you're supposed to wait for Foe Hammer, the timer drops off the screen. It doesn't come back until AFTER she is shot down, and when it DOES come back, it comes back with the amount of time that was on it when it disappeared... with an exception. The rule is this: If you enter that area with LESS than one minute on the clock, your timer will be reset to (2 minutes - your time on the clock). Go in with 59 seconds, you'll come out with 61. Go in with one second... you'll come out with 1:59. This suggests that if something happens to you on this run, and you get to this area with less than a minute on the clock, you should run it down to nearly zero before crossing into the 'pickup zone'; the longer you're willing to wait, the more time you end up with. (Of course, if you misjudge, and the timer runs out before you get in, you're dead.) Interesting find... even more interesting, in context; the game has been on the shelves for more than 14 months, and nobody noticed this before! (Louis Wu 14:44:43 UTC)
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