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December 6, 2002 Link to this post Halo audio discussion at Music4Games.net Part of my ability to manage the whole thing came because I had no other project to work on. Until Halo, I had been running my own business and had other clients and projects. With Halo, I thought of nothing else, probably almost to the point of obsession (I'm getting help, don't worry). But this enabled me to pay attention to every detail of implementing audio. Jay Weinland, my right hand man here at Bungie, and I shared the same vision for Halo's audio and it was a relief to know that someone else was being as compulsive as me. A pretty good discussion... go read the rest! (Louis Wu 18:23:26 UTC) |
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