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October 3, 2002 Link to this post Jaime Griesemer talks to CVG Computer and Video Games has interviewed Jaime Griesemer, Halo 2 Lead Designer... and there's some good info to be had. CVG:Something that really impressed about Halo was the non-player AI, especially that of the marine allies. What sort of improvements are you making in this area for Halo 2?
Griesemer: In Halo the AI was only concerned with shooting and not being shot. In Halo 2 the AI will have a much greater awareness of their environment. They will be able to adapt to it, and more importantly, they will be able to actively manipulate the environment to serve their ends. They'll knock over objects to create cover, they'll climb walls and leap between floors to get into a better position, they'll even destroy the cover the player is hiding behind to force him into the open. Go read the rest (including another variation of the 'bacon' quote) at CVG! (Thanks to Harry Al-Shakarchi for the heads-up.) (Louis Wu 17:52:38 UTC)
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