halo.bungie.org
home Twitter

No, you can't see them all in one place.

Search the News Archive

Any All Exact 
Spoilers are currently disabled.
(All newsposts are visible.)

April 11, 2002 Link to this post

xbox.com interviews Max
xbox.com has posted a small interview with Max Hoberman, our friendly neighbourhood Online Guy. Here's a quote:

S: What were some of the greatest challenges to overcome during production?

MH: Two things come to mind. First, switching from the PC to the Xbox necessitated a huge change in the direction we were going with Halo. Traditionally we implement the multiplayer game first, then single player. When we started developing on the Xbox we changed our primary focus to single player. Fortunately the team did a great job, and the multiplayer implementation didn't suffer too much. Second, getting the interface right just the controls, but the way information is delivered to the player. If we do the job well, you'll barely notice the user interface at all if we blow it, it's something everyone complains about.

Go here for the full interview. Pax. (Crux Fidelis 00:04:19 UTC)




Hot Pages
HBO Gallery Pages
A Fistful of Arrows
Halo 5 Mythic Guide
Halo 4 Mythic Guide
Reach Mythic Guide
ODST Mythic Guide
H3 Mythic Guide v2.0
Cutscene Library
Dialogue Databanks
HALORama
Articles by Stephen Loftus
BC: Video Design Tips
Video Guide by LordGideon
Nomi's Paper Spartans
Halo 3 Terminals
NSCS Strategy Guide
Aesthetic Artist Interviews
Director Dialogues
Bad Cyborg Movies


bungie.org