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July 21, 2012 Link to this post

Halo pops up in lots of places
Anthony Vaccaro, who worked as an environment artist on Halo: Reach (and now works at Naughty Dog) started a thread on Polycount about a workshop he's going to be teaching, showing how to create game environments using modular assets. The fun part? He's going to use a cool Halo concept of a hallway as his base. Pretty awesome! Thanks to Computron for noticing. (Louis Wu 14:21:49 UTC)




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