halo.bungie.org
home Twitter

No, you can't see them all in one place.

Search the News Archive

Any All Exact 
Spoilers are currently disabled.
(All newsposts are visible.)

June 15, 2012 Link to this post

Understanding Contingencies, Producing Fun
Bungie's head of User Research, John Hopson, looked back at an article he wrote more than 10 years ago, when he was still a graduate student, and talked about its relevance in today's game design. The article discusses Behavioral Game Design, and while Halo's not mentioned directly, the subject of how games get people to keep playing them has been a hot topic on our forum recently, and the ideas in this article are fantastic food for thought. Take a look! Thanks, Anton P. Nym. (Louis Wu 16:17:05 UTC)




Hot Pages
HBO Gallery Pages
A Fistful of Arrows
Halo 5 Mythic Guide
Halo 4 Mythic Guide
Reach Mythic Guide
ODST Mythic Guide
H3 Mythic Guide v2.0
Cutscene Library
Dialogue Databanks
HALORama
Articles by Stephen Loftus
BC: Video Design Tips
Video Guide by LordGideon
Nomi's Paper Spartans
Halo 3 Terminals
NSCS Strategy Guide
Aesthetic Artist Interviews
Director Dialogues
Bad Cyborg Movies


bungie.org