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November 8, 2001 Link to this post

CGO talks to Jason Jones
CG Online managed to corner Jason Jones for a brief question and answer session - after a definitive 'YES' to the obligatory 'Is Halo REALLY coming to the PC?' question, he got to the good stuff:

Is Halo a better game for having been made into a showcase title for the Xbox? What have you been able to do, technically and in terms of production value, that PC gamers will see when the game is released, but wouldn't have seen if the game had just remained a PC/Mac game forever?

Well obviously we have been able to focus on two major areas for the Xbox version.
1. Single player story
2. Graphical/Audio fidelity

The Xbox really frees Bungie up to turn on all the bells and whistles. Bungie no longer had to worry about making it optimized for hundreds of different computer configurations or a low the minimum spec. We only had one minimum spec and one configuration which allowed the team to max out all the settings. Things like Dolby Digital 5.1 surround sound, bump mapping, pixel reflection or volumetric lighting will just blow players away. These processes are expensive and require tremendous horse-power that is standard on the Xbox.

Go read the rest - and bookmark the page for future reference! Thanks to Freewill for the heads-up. (Louis Wu 21:22:02 UTC)




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