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January 1, 2012 Link to this post

All that Glitters
Gamasutra has an interview with Bungie Senior Graphics Engineer Hao Chen - it's a technical look at how Bungie is trying to solve problems for their next game, and how they're approaching graphic challenges. Their experience with Halo drives many of their investigations - a great read! Thanks to PsychoRaven, over at NeoGAF. (Louis Wu 18:27:01 UTC)




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