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October 17, 2001 Link to this post

Bigger != better
An interesting little elucidation about level design, from Bungie's Tyson Green, aka Ferrex (Dead). Bigger levels are better, right? Not always... sometimes, spending more of your finite development resources on making smaller levels cooler is more advantageous than creating huge, boring levels. Nice insight! Check the details (and throw in your own two cents) on our forum. (Louis Wu 00:31:28 UTC)




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