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December 11, 2010 Link to this post Reach - Under the Hood Eurogamer's Digital Foundry has done an in-depth interview with a number of Bungie employees (graphics engineer Chris Tchou, character designer Chris Opdahl, community/writer Eric Osborne, senior animation lead Richard Lico and character engineer Max Dyckhoff). It's very, very technical - if you're not interested in the details of how the magic happens, this might be boring to you. On the other hand, if you enjoy reading the GDC talks every year, this will be right up your alley. I have only a vague sense of what's being talked about - but it's FASCINATING to me. For folks who can wrap their head around the tech stuff, go read this. There are even tidbits for non-techies, though you have to dig; there's an interesting answer from urk about why missions get cut (and why they won't be resurrected later as DLC). This is stuff EVERY fan should know. (As a sort of bonus, there's also a full run-through of Reach, sped up to the point where the entire game fits into a bit less than 17 minutes... weird.) Thanks, Alex Goh. (Louis Wu 16:23:24 UTC)
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