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January 7, 2010 Link to this post Bungie at the GDC If you're going to be in San Francisco in mid-March, you might want to check out the Game Developers Conference - no fewer than six Bungie employees will be speaking. - Jaime Griesemer, Gameplay Designer, has a talk called "Design in Detail: Changing the Time Between Shots for the Sniper Rifle from 0.5 to 0.7 Seconds for Halo 3" (did you even know?).
- Brian Jarrard, Community/PR Director, is participating in a session (along with a number of other developers from other companies) entitled "Community 2.0: Integrating Social Design into the Production Pipeline". How important are you? Brian's gonna let you know!
- Marty O'Donnell is on a panel called "The Musical Recipe of Emotion" - it'll make you cry.
- Harold Ryan, Bungie's President and Studio Manager, is part of a group offering a full-day tutorial entitled "The Best of Times The Worst of Times: Building an Independent Dev Studio in 2010". (Heh.)
- Brian Sharp, Lead Engineer, will be speaking on "Concrete Practices to be a Better Leader" - he currently leads 3 teams that develop all of Bungie's tools, so he probably knows what he's talking about.
- Jay Weinland, Audio Lead, will be giving a short lecture entitled "Materials vs. Audio: Object Interaction Sound Design in Halo" - maybe he'll bring pumpkins to smash!
If we learn of any other talks, we'll point 'em out! (Louis Wu 13:59:17 UTC)
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