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December 11, 2009 Link to this post Stretching Their Boundaries
There's a fascinating look back at the development of the Halo 3 multiplayer map Construct over at Bungie.net - the designers discussed how it started, what changed over time, and what they'd do differently at this stage. You can read it and think "oh, man, they should have stuck with this idea!" or "why did they scrap that part?" - or you can read it and realize that there are lots and lots and LOTS of factors that go into making a great map - and not all of them will be presented to you in a particular game. Check it out! (Louis Wu 13:27:04 UTC)
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