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March 23, 2001 Link to this post Second round of Gamestock Q&A posted Took a few days, but Matt's sent along the second round of answers to some of the questions you guys asked with regard to the Gamestock material. Some good news, some bad news, some just plain silly news. An interesting tidbit: For Gamestock we put in an artificial framerate cap at 30 FPS because we didn't want to demo with an FPS rate that varied widely from moment to moment. That artificial limit is actually well within the limits of the hardware, as you might imagine.
Go read the whole thing, and discuss! (Louis Wu 23:09:11 UTC)
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