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February 4, 2001 Link to this post

Dogma 2001: Story over Style
Paul Frankenstein brings to our attention a Gamasutra article entitled "Dogma 2001: A challenge to Game Designers". In the spirit of a 1995 'vow of chastity' proposed by a pair of filmmakers unhappy with the use of technology to cover content flaws, a game designer has suggested a set of 10 rules game designers should adhere to to 'purify' their art. Halo, of course, breaks almost all of them... and this site wouldn't be here if they didn't. :) Interesting read, nonetheless. (Louis Wu 17:40:19 UTC)




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