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January 30, 2001 Link to this post Jaime Griesemer on Halo editing Hmm... info from Jaime Griesemer, Halo designer - you'll have to make your own sense of it. Q: Which game does Halo most represent when it comes to modifications (ease of use, how much they change the game etc.)?
A: Well, since the tag system is similar, Myth II, with some restrictions since we don't create environments in the editor like we did in Myth II.
So... Halo editing will be tag-based... but not the environments? Something like that. Thanks, Jaime! (Louis Wu 21:04:22 UTC)
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