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January 30, 2001 Link to this post

non-repetitious repetition

"The fun part in terms of the music playback in the game is that it won't play the same way twice."

With this, Marty O'Donnell had me hooked. He's a sucker for a free beer, though, so I eventually got more of the story from him:

So it's a little something I've been working on for years now. Just some simple ways to keep music looping in a non-repetitive way. The start and stop are caused by the player's actions, and the middle looping areas will play random sections that go together in musically acceptable ways. So each time you hear music play, if you pay close attention, it will be a variation of the last time you heard it. I even did it to all the techno tracks, as repetitive as they are, they aren't predictable.

He's been using this technique for a while now - the win screen music and loss screen music in the Myth series were the first experiments with it, and it's used extensively in Oni.

Almost all of Oni's in-game music uses this technique, even during the scripted cut-scenes.

I think it'll been even better in Halo, but it works pretty well in Oni.

Pretty slick - the same old, same old, without being the same old at all! Thanks, Marty. (Louis Wu 01:15:42 UTC)




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