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August 15, 2008 Link to this post Technical Lighting paper from SIGGRAPH 2008 Earlier this week, Bungie's Hao Chen was at SIGGRAPH, the technical computer graphics conference, as an instructor in the 'Advances in Real-Time Rendering in 3D Graphics and Games' class. ATI has posted the proceedings of the conference course notes for his work, 'Lighting and Material of Halo 3', on their Technical Publications page. (It's currently second from the top in the 'Siggraph 2008' section - just search the page for 'Bungie'.) The 22 page PDF is very, very heavy on math - but if you're interested in this kind of thing, it's gold. (It's much, much, MUCH more technical than the presentation with the same name on Bungie's Publications page.) Almost makes me miss graduate school... (Louis Wu 10:18:48 UTC)
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