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August 6, 2008 Link to this post

In-Depth Look at Halo AI
If you didn't get enough of Damian Isla in the GamesIndustry interview we just told you about, swing by Gamasutra this morning - they have a writeup of a keynote Isla gave at the recent Develop conference. (We mentioned this talk back in June.) It's a pretty interesting look at how the AI in the Halo games has been built to make sure the game remains fun for players. If you're interested in how the people behind the scenes make the decisions that affect how you interact with the characters in Halo, you should read this. (Louis Wu 14:45:17 UTC)




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