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July 2, 2008 Link to this post

The Architecture of War II: Sandbox
Ascendant Justice has posted a new analysis piece - this one is called 'Sandbox' (there are two parts), and it looks at the goodies (weapons, equipment, etc) we're given to play with in the Halo series. How do the toys we're handed help feed our enjoyment, and how has the series evolved since Halo was released in 2001? Interesting questions, and intriguing answers from vociferous. This is Part II of the Architecture of War series (The Environment was Part 1), and it leaves Part III (Enemies) yet to come. Go read! Thanks, mendicantbias00. (Louis Wu 12:46:46 UTC)




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