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January 5, 2008 Link to this post

A deeper look at Game AI, in relation to scripted events
A couple of days ago, we mentioned a blog entry over at Rampancy.net that talked about game AI and what happens when low-level rules are overriden with scripting. Alex Champandard, of AIGameDev.com, has written a follow-up piece which looks at WHY this sort of thing happens, and how it might be avoided in the future. Interesting read! (Louis Wu 19:18:54 UTC)




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