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September 27, 2007 Link to this post Stealing from the Neighbors I visited Rampancy.net last night, and found a bunch of interesting articles I'd missed: - Chevmeister on Bungie.net has gone to the trouble of removing all default objects from Bungie's maps, so that you can start with blank slates for your Forge creations - what a bonus! (R.net story)
- The Sydney Morning Herald has an interview with Damian Isla, a Campaign Engineer on Halo 3, discussing how the AI works in Halo - with some nice examples. (R.net story)
- Pro-G talked to a couple of Bungie employees recently; Joe Tung stated that Halo 4 was not in development (R.net story), and Lee Wilson explained that Bungie's not trying to recreate a photorealistic world (R.net story). Since these were posted, Pro-G has put up the full interview with these two guys; there are a number of other tidbits they get to (like how lousy Lee is with a non-grenade weapon).
- Wired posted an article about how Epitaph is based on Chartres, a medieval cathedral in France (R.net story). Since then, Wired has posted another article - this one looks at Halo 3's AI, like the SMH article, except this time, it's Max Dyckhoff discussing the issues they faced.
Just remember: Rampancy.net has been there since the very beginning of Halo fandom (they were the Core before they were R.net, and it's not completely clear whether they, or we, were the first site on the scene) - if they're not on your Halo rounds list, they should be. (Louis Wu 15:41:27 UTC)
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