Search the News Archive
|
Spoilers are currently disabled. (All newsposts are visible.)
|
August 21, 2000 Link to this post ShugaShack wonders about a dumbed-down Halo Kudos to Harry Al-Shakarchi, who snagged this from ShugaShack (who, in turn, got it from Telefragged)... The latest issue of the British gaming mag Edge has an article on the Xbox, and a sidebar contains comments from developers about the platform. Joseph Staten was quoted as saying the following: "Throughout Halo's design process, we've had to face tough choices about limiting the game's scope to accommodate lower-end PC systems. Now that we're making the game for the X-Box first and foremost, we haven't thrown away our old performance guidelines, but we certainly feel a lot more comfortable committing to high-poly models, more detailed textures, a litany of shader effects, inane physics - all the really sexy things that X-Box is capable of. Tackling a game as ambitious as Halo, it feels really good to have a clear hardware target. Even better, one that allows the whole team to create stuff that's a lot more complex than we originally planned."
Which makes one wonder... will the PC and Mac versions be up to the same level of quality as the Xbox version? And if so, will the system requirements be much higher (relatively speaking) than Bungie's been known for in the past? Thanks, Harry. (Louis Wu 22:06:20 UTC)
|