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May 22, 2007 Link to this post Tuning Lightmaps for Gameplay D. Scott Brown wrote up an interesting article about tuning lightmaps to improve gameplay. Examples from Halo 3, Halo 2, and Gears of War are included. If you're not interested in the stuff behind the magic of what you see onscreen, this won't be for you... but I found it an intriguing read. (Pretty pictures, even.) (Louis Wu 13:31:36 UTC)
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