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August 6, 2005 Link to this post Video Gaming: Chasing the Dream There's a really interesting article over at the Economist, looking at how games have become a major form of entertainment in our society. It touches on the controversy surrounding some games, and explores some of the uses that games can have. (It also points out, in a stark graph, the inverse trends in the US in the past 10 years - as video game sales have increased, violent crime has decreased; while there's not necessarily any correlation between these two, the graph should help illustrate that it's it's harder to argue that video games create violent monsters.) Halo 2 is held up as a prime example of the new complexity in games (both technically and intellectually) - if you're keeping track, you'll find story spoilers here. Overall, it's a piece that suggests that the current controversy is simply a matter of folks who grew up without games not 'getting it', and once 'the young are old, and the old are dead', we'll move on to fighting about something else. Wonderful to see pieces like this in magazines like the Economist. Several people sent us a link, but it looks like DPowers90, on our forum, was first. (Louis Wu 11:44:23 UTC)
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