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December 7, 2004 Link to this post

Max Hoberman talks to Major League Gamers
This was posted yesterday - but Dolbex didn't make a lot of noise about it. Max Hoberman, Multiplayer and User-Interface Lead for Halo 2, answered a bunch of questions asked by MLG forumgoers over on the MLGPro.com website. Info about weapon balance, downloadable content, and Bungie involvement in the community are all addressed - plus lots more. One of the most interesting (and perplexing) answers:

WLT asks: "Why did you guys [take] out the fall damage?"

Unfortunately falling damage didn't play nice with the energy sword, which made it into the game pretty late. If you lunged at someone below you you'd get accelerated so fast that when you hit the ground you'd die. We had to make a last minute decision whether to keep it like this or to turn off falling damage in multiplayer. We'd been playing without falling damage for quite some time anyway, and it didn't bother us too much, so we chose the latter.

Go read the interview for much more info. Update: This interview is no longer avialable at MLG - but you can read a copy of it here. (Louis Wu 15:43:03 UTC)




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