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November 25, 2004 Link to this post Bandwidth needs for match hosting We'd received mail last week from some people that were having trouble hosting Major Clan matches on Xbox Live, even though they knew they had enough bandwidth to handle the job. Chris Butcher wrote out an explanation for the trouble recently, and posted it on Bungie.net - it seems that your ability to host clan matches requires that the network has a record of your bandwidth reliability. Read Chris's post for more info - it's pretty interesting! (It's got actual bandwidth requirements listed - which, in and of themselves, are fascinating... because they're roughly HALF of what a Halo PC game needs for hosting.) Thanks, deftangel. (Louis Wu 11:24:57 UTC)
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