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November 24, 2004 Link to this post An academic look at Halo 2 cuc pointed out a series of articles written by David Thomas, a journalist with the Denver post - all are well-written, but 3 are very similar to hundreds of other articles that we've mentioned. One is different - it's the article cuc mentioned first, and it takes a rather more thoughtful approach to Halo 2 and its attributes. I found it most interesting for the observation that 'Ludology drowns out narrative' - this concept pins down a problem I've been having trouble with since Halo 2's release; how can a game with a much richer story be LESS engaging than its predecessor? (Thomas' answer is simple; if you're too focused on the actual gameplay, you won't NOTICE the story - which leaves you with less of a feel for it.) Was Halo 2 too action-packed for the story to really penetrate? You decide. (Read the rest of the article, as well; there is some interesting speculation about how Halo 2 will affect the gaming industry as a whole.) Update: Actually more of a tangent... the same author of this article writes a revealing response to another item in today's news about violence in videogames. I (Ding) can't stand the hypocrisy! (Louis Wu 15:19:38 UTC)
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